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Jordan Cassady
Jordan Cassady

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Published in Better Programming

·Feb 28, 2022

How to Test Solidity Smart Contracts With Python

Use Pytest to deploy smart contracts with confidence — Smart contracts are immutable by design. Meaning, once a smart contract has been deployed to the blockchain, it’s not possible to update the source code. Well, that’s not entirely true. Smart contracts can be turned into proxies with an OpenZeppelin plugin, where the original points towards the most up-to-date version…

Python

3 min read

How to Test Solidity Smart Contracts With Python
How to Test Solidity Smart Contracts With Python
Python

3 min read


Published in CoinsBench

·Feb 25, 2022

How to Compile Solidity Smart Contracts With Python

If you’re just getting started with Solidity smart contract development, you might have tried the Remix IDE. It’s a super convenient way to write a contract in Solidity directly inside the browser. But what if you need to incorporate a smart contract into an existing Python project? Brownie is a…

Ethereum

1 min read

Ethereum

1 min read


Jan 5, 2022

How to upgrade materials to URP in Unity 2021.2 and above

Can’t quite figure out how to convert standard render pipeline materials to URP in recent versions of the Unity editor? You may have noticed the following menu path from prior versions has been depreciated: Edit > Rendering > Materials > Convert All Built-In Materials to URP Not to worry! This…

Unity3d

1 min read

How to upgrade materials to URP in Unity 2021.2 and above
How to upgrade materials to URP in Unity 2021.2 and above
Unity3d

1 min read


Jan 4, 2022

Automate Player Input with Unity Test Runner and NSubstitute

“How can I test player input in my Unity game…but without the need for a real human being?” In this article, I’ll explain how to create input tests for a “Pong Clone” game using the .NET mocking library NSubstitute. All tests in this project run directly inside the Unity editor…

Game Testing

6 min read

Automate Player Input with Unity Test Runner and NSubstitute
Automate Player Input with Unity Test Runner and NSubstitute
Game Testing

6 min read


Oct 14, 2021

How To Release Editor Tools On The Unity Asset Store

Before uploading my Camera Composition — Grid Overlay Tool project to the Unity Asset Store, I employed a simple release process utilizing two separate Unity projects. The first project was for exporting a clean .unitypackage and uploading to Unity directly from the editor. …

Gamedev

3 min read

How to release Unity Editor Tools on the Unity Asset Store
How to release Unity Editor Tools on the Unity Asset Store
Gamedev

3 min read


Aug 11, 2021

Write Better Unity Code With Rosyln C# Analyzers

Adding static analysis to a Unity project’s C# codebase can help improve software by identifying code that’s high quality (“good”) from code that’s low quality (“bad”). To do this, we can use Roslyn-based analyzers for C# inside of the Unity editor, and manage them with rulesets. Rulesets can be obtained…

Unity

2 min read

Write Better Unity Code With Rosyln C# Analyzers
Write Better Unity Code With Rosyln C# Analyzers
Unity

2 min read


May 3, 2021

How To Upgrade Tiny Car Controller’s Default Input With InControl

David Jalbert’s Tiny Car Controller uses Unity’s Standalone Input Module by default, enabling developers to get their projects up and running quickly with basic keyboard and controller support. However, ensuring compatibility with a wide variety of controllers can quickly become cumbersome. …

Gamedev

2 min read

How To Upgrade Tiny Car Controller’s Default Input With InControl
How To Upgrade Tiny Car Controller’s Default Input With InControl
Gamedev

2 min read


Apr 30, 2021

Steam Playtest + Unity Analytics = A Fun Game?

Not long after finishing Electric Sunset for Game Dev Unlocked’s 48-hour game jam in March, my submission had received some positive feedback from the community, including an enthusiastic playthrough by indie game entrepreneur David Wehle on YouTube. This encouraged me to further explore the concept of an retro-inspired arcade racing…

Gamedev

4 min read

Steam Playtest + Unity Analytics = A Fun Game?
Steam Playtest + Unity Analytics = A Fun Game?
Gamedev

4 min read


Mar 12, 2021

Observer Pattern: Add Speed Boost Pickups With C# Events In Unity

During Game Dev Unlocked Game Jam #1, I wanted to make a relaxed, arcade-style driving game. For inspiration, I drew upon California coastal sunsets, surfer vans and a bit of Horizon Chase Turbo to keep things from getting a little too relaxed. …

Game Development

3 min read

Tiny Car Controller: Add Speed Boost Pickups With C# Events In Unity
Tiny Car Controller: Add Speed Boost Pickups With C# Events In Unity
Game Development

3 min read


Aug 1, 2020

Debugger for Unity: add missing launch.json for VS Code

Debugger for Unity: add missing launch.json for VS Code After installing the Debugger for Unity extension for VS Code, it became apparent I would need to add a launch.json file to my project’s .vscode directory, since the extension wasn’t able to handle the install on my behalf. I believe this…

Vscode

1 min read

Debugger for Unity: add missing launch.json for VS Code
Debugger for Unity: add missing launch.json for VS Code
Vscode

1 min read

Jordan Cassady

Jordan Cassady

21 Followers

Test Automation & Tools Developer

Following
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